About Jonathan

Jonathan is the Associate Producer for ExtroForge. He often creates different ideas, writes story, lore, and articles about ExtroForge and it's game mechanics.
903, 2015

ExtroForge – Voxel Building and Destruction Part 1

By |March 9th, 2015|Development, Development News, FrontPage, Programmer's Corner|

While ExtroForge is first and foremost, a beautifully rendered game using traditional 3D mesh models to represent the terrain, players, creatures and buildings- we wanted player constructions to be unbounded by what elements we could pre-create for the game.

Early prototypes used mesh blocks that the player could create and connect to build all sorts of […]

312, 2014

Auto Turrets – Leading your Target

By |December 3rd, 2014|Development, Development News, FrontPage, Programmer's Corner|

Hello, it’s Jonathan, Lead Writer for ExtroForge, here to bring you a short technical article from the mind of our Lead Developer Jeff, on Auto Turrets and how our turrets will lead their targets.

“Hitting a moving target with a high-velocity, non-accelerating projectile is fairly trivial. Aim at where it is now – and the speed […]

2008, 2014

Welcome to the Official ExtroForge website!

By |August 20th, 2014|General News, News|

Welcome to the official ExtroForge website!

ExtroForge is a game of war on an alien planet- humanity’s new home, Sorteria.

On this website, you can find all the latest news from CMR games about ExtroForge. This includes information about development features, as well as news about the overall progress of the game.  The site also offers an exclusive look […]